tag:blogger.com,1999:blog-6993443284091605928.post6908072061528862922..comments2024-02-28T00:40:46.191-08:00Comments on 3d6: Expierence Points Drive the Game - XP For Exploring the Dungeon?H-Town http://www.blogger.com/profile/01532013157464037691noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6993443284091605928.post-27724560438448435422012-03-21T09:04:27.721-07:002012-03-21T09:04:27.721-07:00I don't think you need to explain XP rewards a...I don't think you need to explain XP rewards as a type of learning. Just reward the actions you would like the game to focus on. I've played in a game where XP was awarded per dungeon room or area explored and it worked well. I'm not sure how well it would scale over a long campaign though. You might see something along the lines of people opening every closet door for the XP rather than because they were interested in the environment. I don't like the idea of rewarding survivors for a PC death though. That means it is in your interest for your friends to fail.<br /><br />You might also want to check out this post about exploration XP:<br /><br /><a href="http://jrients.blogspot.com/2009/12/exploration.html" rel="nofollow">http://jrients.blogspot.com/2009/12/exploration.html</a><br /><br />This approach has the advantage of not requiring as much calculation, and also gives the players an incentive to engage with your setting. The regions the players seek out will also tell you what part of your setting they find interesting.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com